Word from the road was that Nintendo’s train trip was a power fest of gaming eds that lost their bunks along the way to L.A. Whose idea was that anyway?…
That might not be entirely the case, but since Q is being a bit vague here, this might take some explanation.
In 1993, Nintendo sponsored a cross-country train ride that lasted three days. It was called the Zelda Whistle Stop Tour, and those who were chosen to ride the train had three days to complete The Legend of Zelda: Link’s Awakening; this was meant to promote not only the new Zelda game, but also the Game Boy’s superior battery life. While most internet references to the Whistle Stop Tour just copy-paste the Wikipedia article on it, some digging eventually revealed an archived Chicago Tribune article from that year that arguably comes off a bit disparaging at times, but is probably the only solid account of what really happened on that train ride.
But let’s hold off on the Quartermann critique for a second, because through reading said Chicago Tribune article, I caught a couple of paragraphs worth digging into.
– Nintendo also recently announced the Gateway System, an interactive multimedia system for travelers. The system will be installed in airplanes, cruise ships and hotel rooms and will let users play Super NES video games, watch movies, play CDs and make phone calls. One Northwest Airlines jetliner already has the system, and installation is scheduled for 20 more planes by the end of the year.
Not a rumor, really, but here’s one for the Strange But True file! I find that gaming history tends to forget about “emplaced gaming” systems (a term I’ve just made up). A lot of companies had a lot of different systems in place, from Sega’s Mega Jet to Nintendo’s own FAMICOMBOX. Somewhat different from arcade machines, these devices tended to be installed in – as the above quote says – airplanes, cruise ships, and hotel rooms (some are even still in place today, if Game Center CX‘s Famicom Box segments are any indication), occasionally available to use for free, but sometimes requiring a token payment or an extra charge to one’s room bill. The Nintendo Gateway System was another such system, offering 60 minutes of play time for only $5.95. There’s a lot more about it to read at SNES Central.
– Nintendo also unveiled plans for a new 3-D multimedia system to make its debut at Christmas 1995. That gives competitor 3-DO (whose system is due this fall) a two-year jump on the company. Thus, Nintendo is taking a big gamble, especially when you consider the problems it has had overcoming Sega’s early lead in the 16-bit market.
Heh, sounds like EGM wasn’t the only publication that was skeptical about the Nintendo 64! Of course, we probably know by now how well the 3DO ultimately wound up doing…
Eh, enough of that, though. Next Q rumor!
Look for a new video game developer, Buzzcut Software, to get into the game with a number of high profile licenses from the movie and comics industries…
Who the hell were Buzzcut Software? Not even the Internet knows; even the most exhaustively-detailed websites I can think of have no record of this company at all. A quick Google search for the name reveals only an archived 4chan thread where this exact rumor was transcribed with no further comment. All I can figure is that they had to quietly disappear when their high-profile licenses proved too difficult to work with.
This does remind me of another, similar company from recent years, by the name of BRASH Entertainment. They formed with a similar purpose, to create games based on prolific licenses. They ultimately released all of six games (and two of those were Space Chimps) between 2007 and 2008 before disappearing into the aether.
Look for Virgin to capture the rights to the upcoming sci-fi flick, Demolition Man, due out October 8. The game won’t hit for some time, but the movie, which Q-Mann previewed recently, looks like a complete trip…
Virgin were pretty productive with the rights to Demolition Man, and while neither movie nor games earned any major awards, the 3DO game is notable for being one of a few FMV tie-ins to Hollywood films to actually sport new footage with original actors and props from its respective movie. There were also versions for the Genesis, SNES, and Sega CD, all published by Virgin Interactive, but again, nothing that would have won any awards.
Atari is said to have scored a retailing hit with rumors surrounding the capture of shelf space at Toys ‘R Us! If it turns out to be true, it represents one of the best steps forward for the upcoming Jaguar hardware…
Ah, the Jaguar, the machine everybody hoped would be the return of the classic American console juggernaut. Atari sure did market their “triumphal return” as hard as they could, but when your exclusives range from a new Bubsy game to Trevor McFur, I’m not sure if there would ever be an alternate universe where Atari actually won that battle. Not to mention their ill-advised “Do the Math!” advertising campaign, which claimed the Jaguar to be 64-bit (which, while it handled some 64-bit operations, was actually powered by a pair of custom 32-bit CPUs…and apparently 32 plus 32 equals 64 bits?…I’m not an electronics engineer, but that sounds off, somehow), and the fact that the Jaguar ultimately didn’t look that much better than the SNES and Genesis that it competed with. I guess it had really good ports of Wolfenstein 3D and Pinball Fantasies, though.
Say it ain’t so! Uncle Al has bailed from Sega for the richer pastures of MTV-Land! Actually, he’s heading up Viacom’s new gaming division after that company gobbled up ICOM Simulations…
Apparently Defunct Games had the same thought I did (in several ways beating me to this very concept!), by asking “Who the hell is Uncle Al?” The most they were able to dig up was a rumor from a 1991 issue of EGM talking about a Sega CD game called “Uncle Al’s Bigtop Fun” which I’m unable to find any trace of elsewhere on the internet. Even frisking MobyGames’ “all game by Viacom New Media” page revealed no games from the era with anybody named Al on staff. I did find that they were responsible for publishing ICOM Simulations’ Windows 3.1 remakes of Shadowgate and Deja Vu, as well as a compilation of their Sherlock Holmes games, so at least that part was educational…but seriously, who the hell is Uncle Al?